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Those of a chosen fate see the world as it truly is.
A 2.5D RPG blending turn-based strategy with real-time action. As dimensional timelines begin to merge, Mag awakens to Third Sight and a connection to a lost age. Ancient relics and memory echoes lead him toward an inheritance the world has forgotten.

In the twilight city of Prism, where the sun fades too soon and the wind carries echoes of memories long forgotten, reality itself is beginning to unravel. As an ancient convergence stirs once more, unseen rifts spread across the world, and fragments of the past bleed into the present.
Those drawn into the convergence learn that their connection to it began long before this life. The Aeternum awakens within them. This ancient force had been erased from history, but it never stopped flowing through all living things. It holds the balance between worlds, between life and eternity. As it stirs, a forgotten gift returns: Third Sight.
Through Third Sight, those of a chosen fate can see the world as it truly is. Shadows remember. Buildings drift between moments in time. Ancient technology awakens beneath their world. Relics known as Oddities begin to surface, carrying fragments of a forgotten age.
Forfeit from the pages of history, a lost king once sealed away a force that sought to devour reality itself. His sacrifice is remembered only in a requiem whispered in the ruins of history. Though his name long forgotten, his will remains, waiting for the bloodline destined to awaken what he left behind.
“The Aeternum does not forget. It heeds the bloodlines that once shaped the veil, and stirs now in the one who carries its will.”
It is not something as convoluted a destiny... The inheritance has found you, as it always would.
Combat
Turn-based strategy. Real-time action.
Pick your next move, then time each strike. Enemy turns keep you on your feet: watch the incoming attack and choose when to parry, block, or dodge.
Mag: Phasewalk Slash
Choose the skill, follow the timing prompt, and strike through the Spectral Arbiter at Central Station.
Younha: Hammer of Judgment
Younha calls down a hammer of light. Watch the cast, timing prompt, and impact in the Central Station encounter.
03 / 03Dual-blade design
Spectral Arbiter
View full artworkTiming matters
Watch the ring. Choose your moment.
Press as the closing ring meets the target. These examples use the game’s timing display to show a well-timed input and a press that comes too early.
Correct timing
The input lands inside the perfect timing window.
View GIF ↗Mistimed input
An early press stops the ring outside the timing window.
View GIF ↗From the sketchbook
Spectral Arbiter.
Greatsword study.
A second Spectral Arbiter design built around an oversized blade. Explore its early pose and armour studies.
Work in progress: pose and armour studies.
02 / 02Spectral Arbiter
Greatsword study
View full artworkAttack & casting animations
Mag, Younha, the Spectral Arbiter, and Experiment XT-005: Níðhǫggr in motion.
The creatures of Vox Equinox
Enemy idle animations by Fandi Alfiansah, shown alongside Mag and Younha.
Mag
Younha
Spectral Arbiter
Experiment XT-005
Codename: Níðhǫggr
Watch Níðhǫggr unleash its flame breath.
Experiment XT-005: Níðhǫggr
Flame-breath animation by Fandi.
Choose
Plan your next command and manage HP and Aeternum.
Time
Connect attacks and find the right moment to react.
Respond
Read the enemy’s movement. Parry, block, or dodge as the encounter demands.
RPG Elements
From the streets of New Prism to a lost age.
Travel by train from New Prism to Twilight Pass, where a forest sanctuary hides a stairway rift. Beyond it, the Trail of Departed Souls preserves the memory of an empire and a duty to guard a lost king’s sacrifice.
Twilight Pass
Cross the bridge beside the falls and follow the paths beyond the station.
Trail of Departed Souls
Descend through the sanctuary rift into an ancient crypt, where Arterium inscriptions preserve the story of a fallen empire.
03 / 03Experiment XT-005
Codename: Níðhǫggr
View full artwork Watch the flame-breath animation ↑Take the time to look around.
Explore the ruins, search for hidden chests, and check the items and skills you carry.
Ferro Regnum: Throne Chamber
Step through a rift in time into Ferro Regnum’s ancient throne chamber. Unravel the connection between its Aeternum experiments, the inherited Z-Factor, and the awakening of Third Sight.
A discovery beside the falls
Use Third Sight while searching Twilight Pass and reveal a chest along the path.
Items, skills & preparation
Browse the inventory, select an item and its recipient, and review your skills between encounters.
Third Sight & Overworld
See what others cannot.
Beyond ordinary sight
A familiar place can hide another route.
Third Sight reveals the Aeternum beneath ordinary reality. Shadows hold memories, buildings overlap moments in time, and ancient machinery answers a power the world has forgotten.
Use Veilwake to reveal hidden inscriptions, Telepathy to read nearby minds, and Emperor’s Hand to move marked objects and work ancient mechanisms. Each offers a different way to uncover what lies beyond the visible world.

Cael
A being from between dimensions, bound to Mag’s consciousness. He translates Arterium inscriptions and helps Mag interpret the echoes of a lost age.
Emperor’s Hand
Watch Mag receive Emperor’s Hand at the altar. Once learned, it lets you grab, push, pull, and collect marked objects to work the dungeon’s mechanisms.
Telepathy
Read the thoughts of a person nearby. This encounter at Twilight Pass reveals what the old man has on his mind.
Opening the sanctuary
Reveal the sanctuary’s hidden inscription with Veilwake, then complete the ritual to open the stairway rift.
The way down is not there at first.
The forest trail leads to an ancient sanctuary. Veilwake reveals its inscription; Cael translates the Arterium, and the ritual opens a stairway into the Trail of Departed Souls.
Below, the crypt’s inscriptions carry an empire’s history and the promise to guard a lost king’s sacrifice. Ancient mechanisms and the altar of Emperor’s Hand await.
Explore the Trail of Departed Souls ↑Veilwake
Reveal hidden anomalies and inscriptions beyond ordinary sight.
Telepathy
Read nearby minds to uncover thoughts that conversation leaves unspoken.
Emperor’s Hand
Inherit an ancient power at the altar. Move marked objects and work mechanisms that open the way through the ruins.
Aeternum
The unseen energy beneath reality, still flowing through all living things.
Oddities
Relics holding residual Aeternum and fragments of memory.
Dimensional Rifts
Fractures where dimensional timelines meet and a lost age reaches the present.
Z-Factor
An inherited trait that determines a person’s resonance with Aeternum.
Music
The sound of Vox Equinox
Melodies for the journey
JRPG soul.
Modern production.
Memorable melodies, quiet moments on the road, and battles that rise with the stakes. The music of Vox Equinox carries the heart of a classic JRPG into a world of its own.
A retro aesthetic meets the depth and detail of modern production, pairing the warmth of the pixel era with a fuller, more expansive sound.
Featured music creators
Website music
Chant of the Forgotten by Rodrigo Flores. CC BY 4.0. Converted from the original WAV loop to MP3.
Use the floating Music tab to listen as you explore.
Release & platforms
Coming first to PC.
Vox Equinox is in development for PC, with releases planned for Steam, GOG, and direct purchase from Third Sight Studio.
Console and mobile ports are funding-dependent stretch goals. Dates and platform availability will be confirmed as development progresses.
Console and mobile dates to be confirmed
Steam
Planned PC release
GOG
Planned PC release
Direct
From Third Sight Studio
Platform goals
Release windows are development targets. Store pages and purchase links will be added when available. Platform names and logos belong to their respective owners.
Follow the development
Keep up with Vox Equinox.
Get new gameplay, artwork, and testing news as we build the game.




