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Third Sight Studio

Timeless Souls. Modern Vision.

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Third Sight Studio presentsA world beyond the veil

Vox Equinox

Those of a chosen fate see the world as it truly is.

A 2.5D RPG blending turn-based strategy with real-time action. As dimensional timelines begin to merge, Mag awakens to Third Sight and a connection to a lost age. Ancient relics and memory echoes lead him toward an inheritance the world has forgotten.

Mag and Younha
Discover Vox Equinox

In the twilight city of Prism, where the sun fades too soon and the wind carries echoes of memories long forgotten, reality itself is beginning to unravel. As an ancient convergence stirs once more, unseen rifts spread across the world, and fragments of the past bleed into the present.

Those drawn into the convergence learn that their connection to it began long before this life. The Aeternum awakens within them. This ancient force had been erased from history, but it never stopped flowing through all living things. It holds the balance between worlds, between life and eternity. As it stirs, a forgotten gift returns: Third Sight.

Through Third Sight, those of a chosen fate can see the world as it truly is. Shadows remember. Buildings drift between moments in time. Ancient technology awakens beneath their world. Relics known as Oddities begin to surface, carrying fragments of a forgotten age.

Forfeit from the pages of history, a lost king once sealed away a force that sought to devour reality itself. His sacrifice is remembered only in a requiem whispered in the ruins of history. Though his name long forgotten, his will remains, waiting for the bloodline destined to awaken what he left behind.

“The Aeternum does not forget. It heeds the bloodlines that once shaped the veil, and stirs now in the one who carries its will.”

It is not something as convoluted a destiny... The inheritance has found you, as it always would.

Story paused
01

Combat

Turn-based strategy. Real-time action.

Pick your next move, then time each strike. Enemy turns keep you on your feet: watch the incoming attack and choose when to parry, block, or dodge.

Gameplay / 0:13

Mag: Phasewalk Slash

Choose the skill, follow the timing prompt, and strike through the Spectral Arbiter at Central Station.

Gameplay / 0:08

Younha: Hammer of Judgment

Younha calls down a hammer of light. Watch the cast, timing prompt, and impact in the Central Station encounter.

Timing matters

Watch the ring. Choose your moment.

Press as the closing ring meets the target. These examples use the game’s timing display to show a well-timed input and a press that comes too early.

Animation loop

Correct timing

The input lands inside the perfect timing window.

View GIF ↗
Animation loop

Mistimed input

An early press stops the ring outside the timing window.

View GIF ↗

From the sketchbook

Spectral Arbiter.
Greatsword study.

A second Spectral Arbiter design built around an oversized blade. Explore its early pose and armour studies.

Work in progress: pose and armour studies.

Attack & casting animations

Mag, Younha, the Spectral Arbiter, and Experiment XT-005: Níðhǫggr in motion.

Animation loop

The creatures of Vox Equinox

Enemy idle animations by Fandi Alfiansah, shown alongside Mag and Younha.

Mag

Mag: Basic attack
Mag: Cast

Younha

Younha: Channel
Younha: Cast

Spectral Arbiter

Arbiter: Attack
Arbiter: Cast

Experiment XT-005

Codename: Níðhǫggr

Watch Níðhǫggr unleash its flame breath.

Animation loop

Experiment XT-005: Níðhǫggr

Flame-breath animation by Fandi.

Choose

Plan your next command and manage HP and Aeternum.

Time

Connect attacks and find the right moment to react.

Respond

Read the enemy’s movement. Parry, block, or dodge as the encounter demands.

02

RPG Elements

From the streets of New Prism to a lost age.

Travel by train from New Prism to Twilight Pass, where a forest sanctuary hides a stairway rift. Beyond it, the Trail of Departed Souls preserves the memory of an empire and a duty to guard a lost king’s sacrifice.

Gameplay / 0:13

Twilight Pass

Cross the bridge beside the falls and follow the paths beyond the station.

Gameplay / 0:10

Trail of Departed Souls

Descend through the sanctuary rift into an ancient crypt, where Arterium inscriptions preserve the story of a fallen empire.

Take the time to look around.

Explore the ruins, search for hidden chests, and check the items and skills you carry.

Gameplay / 1:01

Ferro Regnum: Throne Chamber

Step through a rift in time into Ferro Regnum’s ancient throne chamber. Unravel the connection between its Aeternum experiments, the inherited Z-Factor, and the awakening of Third Sight.

Gameplay / 0:13

A discovery beside the falls

Use Third Sight while searching Twilight Pass and reveal a chest along the path.

Gameplay / 0:26

Items, skills & preparation

Browse the inventory, select an item and its recipient, and review your skills between encounters.

03

Third Sight & Overworld

See what others cannot.

Beyond ordinary sight

A familiar place can hide another route.

Third Sight reveals the Aeternum beneath ordinary reality. Shadows hold memories, buildings overlap moments in time, and ancient machinery answers a power the world has forgotten.

Use Veilwake to reveal hidden inscriptions, Telepathy to read nearby minds, and Emperor’s Hand to move marked objects and work ancient mechanisms. Each offers a different way to uncover what lies beyond the visible world.

Cael in his spirit form

Cael

A being from between dimensions, bound to Mag’s consciousness. He translates Arterium inscriptions and helps Mag interpret the echoes of a lost age.

Gameplay / 0:20

Emperor’s Hand

Watch Mag receive Emperor’s Hand at the altar. Once learned, it lets you grab, push, pull, and collect marked objects to work the dungeon’s mechanisms.

Gameplay / 0:07

Telepathy

Read the thoughts of a person nearby. This encounter at Twilight Pass reveals what the old man has on his mind.

Gameplay / 0:44

Opening the sanctuary

Reveal the sanctuary’s hidden inscription with Veilwake, then complete the ritual to open the stairway rift.

Veilwake: Hidden paths

The way down is not there at first.

The forest trail leads to an ancient sanctuary. Veilwake reveals its inscription; Cael translates the Arterium, and the ritual opens a stairway into the Trail of Departed Souls.

Below, the crypt’s inscriptions carry an empire’s history and the promise to guard a lost king’s sacrifice. Ancient mechanisms and the altar of Emperor’s Hand await.

Explore the Trail of Departed Souls ↑
01

Veilwake

Reveal hidden anomalies and inscriptions beyond ordinary sight.

02

Telepathy

Read nearby minds to uncover thoughts that conversation leaves unspoken.

03

Emperor’s Hand

Inherit an ancient power at the altar. Move marked objects and work mechanisms that open the way through the ruins.

Aeternum

The unseen energy beneath reality, still flowing through all living things.

Oddities

Relics holding residual Aeternum and fragments of memory.

Dimensional Rifts

Fractures where dimensional timelines meet and a lost age reaches the present.

Z-Factor

An inherited trait that determines a person’s resonance with Aeternum.

04

Music

The sound of Vox Equinox

Melodies for the journey

JRPG soul.
Modern production.

Memorable melodies, quiet moments on the road, and battles that rise with the stakes. The music of Vox Equinox carries the heart of a classic JRPG into a world of its own.

A retro aesthetic meets the depth and detail of modern production, pairing the warmth of the pixel era with a fuller, more expansive sound.

Featured music creators

  1. YouFulca

    Game music composer

    Níðhǫggr battle: Chaos, Despair, and Death

  2. MaouDamashii

    Koichi Morita

    Composer and producer

  3. PeriTune

    Sei Mutsuki

    Twilight Pass: Sylblanc

Website music

Chant of the Forgotten by Rodrigo Flores. CC BY 4.0. Converted from the original WAV loop to MP3.

Use the floating Music tab to listen as you explore.

Release & platforms

Coming first to PC.

Vox Equinox is in development for PC, with releases planned for Steam, GOG, and direct purchase from Third Sight Studio.

Console and mobile ports are funding-dependent stretch goals. Dates and platform availability will be confirmed as development progresses.

PC release targetBy the end of Q2 2027

Console and mobile dates to be confirmed

Steam

Planned PC release

GOG

Planned PC release

Direct

From Third Sight Studio

Platform goals

Nintendo SwitchStretch goal
PlayStationStretch goal
MobileStretch goal

Release windows are development targets. Store pages and purchase links will be added when available. Platform names and logos belong to their respective owners.

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